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raylib.SetMaterialShaderValueTexture

JoeStrout edited this page Apr 29, 2026 · 2 revisions

SetMaterialShaderValueTexture

Parameters

Parameter Default Value Note
material
locIndex
texture

Return value

None.

Notes

Example

shader = raylib.LoadShader("vert.glsl", "frag.glsl")
mat = raylib.LoadMaterialDefault
raylib.SetMaterialShader mat, shader
tex = raylib.LoadTexture("detail.png")
loc = raylib.GetMaterialShaderLocation(mat, "detailTex")
raylib.SetMaterialShaderValueTexture mat, loc, tex
raylib.UnloadMaterial mat
raylib.UnloadTexture tex
raylib.UnloadShader shader

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