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raylib.DrawModel
JoeStrout edited this page Apr 29, 2026
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2 revisions
Draw a model (with texture if set)
| Parameter | Default Value | Note |
|---|---|---|
| model | ||
| position | [0, 0, 0] | |
| scale | 1.0 | |
| tint | WHITE |
None.
camera = {position:[0,5,10], target:[0,0,0], up:[0,1,0], fovy:45, projection:raylib.CAMERA_PERSPECTIVE}
raylib.InitWindow 800, 600, "DrawModel"
mesh = raylib.GenMeshCube(1, 1, 1)
model = raylib.LoadModelFromMesh(mesh)
while not raylib.WindowShouldClose
raylib.BeginDrawing
raylib.ClearBackground raylib.RAYWHITE
raylib.BeginMode3D camera
raylib.DrawGrid 10, 1.0
raylib.DrawModel model, [0,0,0], 1.0, raylib.WHITE
raylib.EndMode3D
raylib.EndDrawing
end while
raylib.UnloadModel model
raylib.CloseWindow